0 No effect
1 Inflicts regular damage with no additional effect.
2 Has an increased chance for a critical hit. (12.5%)
3 Hits 2-5 times in one turn.
4 Hits 2-5 times in one turn.
5 Inflicts regular damage with no additional effect.
6 Scatters money on the ground worth five times the user's level.
7 Has a $effect_chance% chance to burn the target.
8 Has a $effect_chance% chance to freeze the target.
9 Has a $effect_chance% chance to paralyze the target.
10 Inflicts regular damage with no additional effect.
11 Inflicts regular damage with no additional effect.
12 Causes a one-hit KO.
13 Requires a turn to charge before attacking.
14 Raises the user's Attack by two levels.
15 Inflicts regular damage with no additional effect.
16 Inflicts regular damage. This attack's power is doubled if the target is using Fly.
17 Inflicts regular damage with no additional effect.
18 Immediately ends wild battles. Forces trainers to switch Pokémon. Can hit the target even if it is using Fly.
19 User flies high into the air, dodging all attacks, and hits next turn.
20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
21 Inflicts regular damage with no additional effect.
22 Inflicts regular damage with no additional effect.
23 Has a $effect_chance% chance to make the target flinch.
24 Hits twice in one turn.
25 Inflicts regular damage with no additional effect.
26 If the user misses, it takes half the damage it would have inflicted in recoil.
27 Has a $effect_chance% chance to make the target flinch.
28 Lowers the target's Accuracy by one level.
29 Has a $effect_chance% chance to make the target flinch.
30 Inflicts regular damage with no additional effect.
31 Hits 2-5 times in one turn.
32 Causes a one-hit KO.
33 Inflicts regular damage with no additional effect.
34 Has a $effect_chance% chance to paralyze the target.
35 Prevents the target from fleeing and inflicts damage for 2-5 turns.
36 User receives 1/4 the damage it inflicts in recoil.
37 Hits every turn for 2-3 turns, then confuses the user.
38 User receives 1/3 the damage inflicted in recoil.
39 Lowers the target's Defense by one level.
40 Has a $effect_chance% chance to poison the target.
41 Hits twice in the same turn.  Has a $effect_chance% chance to poison the target.
42 Hits 2-5 times in one turn.
43 Lowers the target's Defense by one level.
44 Has a $effect_chance% chance to make the target flinch.
45 Lowers the target's Attack by one level.
46 Immediately ends wild battles. Forces trainers to switch Pokémon.
47 Puts the target to sleep.
48 Confuses the target.
49 Inflicts 20 points of damage.
50 Disables the target's last used move for 1-8 turns.
51 Has a $effect_chance% chance to lower the target's Special Defense by one level.
52 Has a $effect_chance% chance to burn the target.
53 Has a $effect_chance% chance to burn the target.
54 Protects the user's stats from being changed by enemy moves.
55 Inflicts regular damage with no additional effect.
56 Inflicts regular damage with no additional effect.
57 Inflicts regular damage and can hit Dive users.
58 Has a $effect_chance% chance to freeze the target.
59 Has a $effect_chance% chance to freeze the target.
60 Has a $effect_chance% chance to confuse the target.
61 Has a $effect_chance% chance to lower the target's Speed by one level.
62 Has a $effect_chance% chance to lower the target's Attack by one level.
63 User foregoes its next turn to recharge.
64 Inflicts regular damage with no additional effect.
65 Inflicts regular damage with no additional effect.
66 User receives 1/4 the damage it inflicts in recoil.
67 Inflicts more damage to heavier targets, with a maximum of 120 power.
68 Inflicts twice the damage the user received from the last physical hit it took.
69 Inflicts damage equal to the user's level.
70 Inflicts regular damage with no additional effect.
71 Heals the user by half the damage inflicted.
72 Heals the user by half the damage inflicted.
73 Seeds the target, stealing HP from it every turn.
74 Raises the user's Attack and Special Attack by one level.
75 Has an increased chance for a critical hit. (12.5%)
76 Requires a turn to charge before attacking.
77 Poisons the target.
78 Paralyzes the target.
79 Puts the target to sleep.
80 Hits every turn for 2-3 turns, then confuses the user.
81 Lowers the target's Speed by one level.
82 Inflicts 40 points of damage.
83 Prevents the target from fleeing and inflicts damage for 2-5 turns.
84 Has a $effect_chance% chance to paralyze the target.
85 Has a $effect_chance% chance to paralyze the target.
86 Paralyzes the target.
87 Has a $effect_chance% chance to paralyze the target. This attack's power is doubled if the target is using Fly.
88 Inflicts regular damage with no additional effect.
89 Inflicts regular damage and can hit Dig users.
90 Causes a one-hit KO.
91 User digs underground, dodging all attacks, and hits next turn.
92 Badly poisons the target, inflicting more damage every turn.
93 Has a $effect_chance% chance to confuse the target.
94 Has a $effect_chance% chance to lower the target's Special Defense by one level.
95 Puts the target to sleep.
96 Raises the user's Attack by one level.
97 Raises the user's Speed by two levels.
98 Priority level 1.
99 If the user is hit after using this move, its Attack rises by one level.
100 Immediately ends wild battles.  No effect otherwise.
101 Inflicts damage equal to the user's level.
102 Copies the target's last used move.
103 Lowers the target's Defense by two levels.
104 Raises the user's Evasion by one level.
105 Heals the user by half its max HP.
106 Raises the user's Defense by one level.
107 Raises the user's evasion.
108 Lowers the target's Accuracy by one level.
109 Confuses the target.
110 Raises the user's Defense by one level.
111 Raises user's Defense by one level.
112 Raises the user's Defense by two levels.
113 Reduces damage from special attacks by 50% for five turns..
114 Resets all Pokémon's stats, Accuracy and Evasion.
115 Reduces damage from physical attacks by half.
116 Increases the user's chance to score a critical hit.
117 User waits for 2-3 turns, then hits back for twice the damage it took.
118 Randomly selects and uses any move in the game.
119 Uses the target's last used move.
120 Inflicts double damage.  User faints.
121 Inflicts regular damage with no additional effect.
122 Has a $effect_chance% chance to paralyze the target.
123 Has a $effect_chance% chance to poison the target.
124 Has a $effect_chance% chance to poison the target.
125 Has a $effect_chance% chance to make the target flinch.
126 Has a $effect_chance% chance to burn the target.
127 Inflicts regular damage with no additional effect.
128 Prevents the target from fleeing and inflicts damage for 2-5 turns.
129 Never misses.
130 Raises the user's Defense by one level.  User charges for one turn before attacking.
131 Hits 2-5 times in one turn.
132 Has a $effect_chance% chance to lower the target's Speed by one level.
133 Raises the user's Special Defense by two levels.
134 Lowers the target's Accuracy by one level.
135 Heals the user by half its max HP.
136 If the user misses, it takes half the damage it would have inflicted in recoil.
137 Paralyzes the target.
138 Only works on sleeping Pokémon.  Heals the user by half the damage inflicted.
139 Poisons the target.
140 Hits 2-5 times in one turn.
141 Heals the user by half the damage inflicted.
142 Puts the target to sleep.
143 User charges for one turn before attacking.  Has a $effect_chance% chance to make the target flinch.
144 User becomes a copy of the target until it leaves battle.
145 Has a $effect_chance% chance to lower the target's Speed by one level.
146 Has a $effect_chance% chance to confuse the target.
147 Puts the target to sleep.
148 Lowers the target's Accuracy by one level.
149 Inflicts damage between 50% and 150% of the user's level.
150 Does nothing.
151 Raises the user's Defense by two levels.
152 Has an increased chance for a critical hit. (12.5%)
153 Inflicts double damage.  User faints.
154 Hits 2-5 times in one turn.
155 Hits twice in one turn.
156 User sleeps for two turns, completely healing itself.
157 Has a $effect_chance% chance to make the target flinch.
158 Has a $effect_chance% chance to make the target flinch.
159 Raises the user's Attack by one level.
160 User's type changes to the type of one of its moves at random.
161 Has a $effect_chance% chance to burn, freeze, or paralyze the target.
162 Inflicts damage equal to half the target's HP.
163 Has an increased chance for a critical hit.(12.5%)
164 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
165 User takes 1/4 its max HP in recoil.
166 Permanently becomes the target's last used move.
167 Hits three times, increasing power by 100% with each successful hit.
168 Takes the target's item.
169 Prevents the target from leaving battle.
170 Ensures that the user's next move will hit the target.
171 Target loses 1/4 its max HP every turn as long as it's asleep.
172 Has a $effect_chance% chance to burn the target. Lets frozen Pokémon thaw themselves.
173 Has a $effect_chance% chance to make the target flinch.  Only works if the user is sleeping.
174 Ghosts pay half their max HP to hurt the target every turn.  Others decrease Speed but raise Attack and Defense.
175 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
176 Changes the user's type to a random type either resistant or immune to the last move used against it.
177 Has an increased chance for a critical hit. (12.5%)
178 Lowers the target's Speed by two levels.
179 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
180 Lowers the PP of the target's last used move by 4.
181 Has a $effect_chance% chance to freeze the target.
182 Prevents any moves from hitting the user this turn.
183 Inflicts regular damage with no additional effect.
184 Lowers the target's Speed by two levels.
185 Never misses.
186 Confuses the target.
187 User pays half its max HP to max out its Attack.
188 Has a $effect_chance% chance to poison the target.
189 Has a $effect_chance% chance to lower the target's Accuracy by one level.
190 Has a $effect_chance% chance to lower the target's Accuracy by one level.
191 Scatters Spikes, hurting opposing Pokémon that switch in.
192 Has a $effect_chance% chance to paralyze the target.
193 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
194 If the user faints this turn, the target automatically will, too.
195 User and target both faint after three turns.
196 Has a $effect_chance% chance to lower the target's Speed by one level.
197 Prevents any moves from hitting the user this turn.
198 Hits 2-5 times in one turn.
199 Ensures that the user's next move will hit the target.
200 Hits every turn for 2-3 turns, then confuses the user.
201 Changes the weather to a sandstorm for five turns.
202 Heals the user by half the damage inflicted.
203 Prevents the user's HP from lowering below 1 this turn.
204 Lowers the target's Attack by two levels.
205 Power doubles every turn this move is used in succession after the first, resetting after five turns.
206 Cannot lower the target's HP below 1.
207 Raises the target's Attack by two levels and confuses the target.
208 Heals the user by half its max HP.
209 Has a $effect_chance% chance to paralyze the target.
210 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
211 Has a $effect_chance% chance to raise the user's Defense by one level.
212 Prevents the target from leaving battle.
213 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
214 Randomly uses one of the user's other three moves.  Only works if the user is sleeping.
215 Cures the user and the user's ally of major status effects.
216 Power increases with happiness, up to a maximum of 102.
217 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
218 Power increases as happiness decreases, up to a maximum of 102.
219 Protects the user's field from major status ailments and confusion for five turns.
220 Sets the user's and targets's HP to the average of their current HP.
221 Has a $effect_chance% chance to burn the target. Lets frozen Pokémon thaw themselves.
222 Power varies randomly from 10 to 150.
223 Has a $effect_chance% chance to confuse the target.
224 Inflicts regular damage with no additional effect.
225 Has a $effect_chance% chance to paralyze the target.
226 Allows the trainer to switch out the user and pass effects along to its replacement.
227 Forces the target to repeat its last used move every turn for 2 to 6 turns.
228 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
229 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
230 Lowers the target's Evasion by one level.
231 Has a $effect_chance% chance to lower the target's Defense by one level.
232 Has a $effect_chance% chance to raise the user's Attack by one level.
233 Never misses.
234 Heals the user by half its max HP.  Affected by weather.
235 Heals the user by half its max HP.  Affected by weather.
236 Heals the user by half its max HP.  Affected by weather.
237 Power and type depend upon user's IVs.  Power can range from 30 to 70.
238 Has an increased chance for a critical hit. (12.5%)
239 Has chance to make the target flinch. This attack's power is doubled if the target is using Fly.
240 Changes the weather to rain for five turns.
241 Changes the weather to sunny for five turns.
242 Has a $effect_chance% chance to lower the target's Defense by one level.
243 Inflicts twice the damage the user received from the last special hit it took.
244 Discards the user's stat changes and copies the target's.
245 Priority level 1.
246 Has a $effect_chance% chance to raise all of the user's stats by one level.
247 Has a $effect_chance% chance to lower the target's Special Defense by one level.
248 Hits the target two turns later.
249 Has a $effect_chance% chance to lower the target's Defense by one level.
250 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
251 Hits once for every conscious Pokémon the trainer has.
