0 No effect
1 Inflicts regular damage with no additional effect.
2 Has an increased chance for a critical hit. (12.5%)
3 Hits 2-5 times in one turn.
4 Hits 2-5 times in one turn.
5 Inflicts regular damage with no additional effect.
6 Scatters money on the ground worth five times the user's level.
7 Has a $effect_chance% chance to burn the target.
8 Has a $effect_chance% chance to freeze the target.
9 Has a $effect_chance% chance to paralyze the target.
10 Inflicts regular damage with no additional effect.
11 Inflicts regular damage with no additional effect.
12 Causes a one-hit KO.
13 Requires a turn to charge before attacking.
14 Raises the user's Attack by two levels.
15 Inflicts regular damage with no additional effect.
16 Inflicts regular damage. This attack's power is doubled if the target is using Fly or Bounce.
17 Inflicts regular damage with no additional effect.
18 Immediately ends wild battles. Forces trainers to switch Pokémon. Can hit the target even if it is using Bounce or Fly.
19 User flies high into the air, dodging all attacks, and hits next turn.
20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
21 Inflicts regular damage with no additional effect.
22 Inflicts regular damage with no additional effect.
23 Has a $effect_chance% chance to make the target flinch.
24 Hits twice in one turn.
25 Inflicts regular damage with no additional effect.
26 If the user misses, it takes half the damage it would have inflicted in recoil.
27 Has a $effect_chance% chance to make the target flinch.
28 Lowers the target's Accuracy by one level.
29 Has a $effect_chance% chance to make the target flinch.
30 Inflicts regular damage with no additional effect.
31 Hits 2-5 times in one turn.
32 Causes a one-hit KO.
33 Inflicts regular damage with no additional effect.
34 Has a $effect_chance% chance to paralyze the target.
35 Prevents the target from fleeing and inflicts damage for 2-5 turns.
36 User receives 1/4 the damage it inflicts in recoil.
37 Hits every turn for 2-3 turns, then confuses the user.
38 User receives 1/3 the damage inflicted in recoil.
39 Lowers the target's Defense by one level.
40 Has a $effect_chance% chance to poison the target.
41 Hits twice in the same turn.  Has a $effect_chance% chance to poison the target.
42 Hits 2-5 times in one turn.
43 Lowers the target's Defense by one level.
44 Has a $effect_chance% chance to make the target flinch.
45 Lowers the target's Attack by one level.
46 Immediately ends wild battles. Forces trainers to switch Pokémon.
47 Puts the target to sleep.
48 Confuses the target.
49 Inflicts 20 points of damage.
50 Disables the target's last used move for 1-8 turns.
51 Has a $effect_chance% chance to lower the target's Special Defense by one level.
52 Has a $effect_chance% chance to burn the target.
53 Has a $effect_chance% chance to burn the target.
54 Protects the user's stats from being changed by enemy moves.
55 Inflicts regular damage with no additional effect.
56 Inflicts regular damage with no additional effect.
57 Inflicts regular damage and can hit Dive users.
58 Has a $effect_chance% chance to freeze the target.
59 Has a $effect_chance% chance to freeze the target.
60 Has a $effect_chance% chance to confuse the target.
61 Has a $effect_chance% chance to lower the target's Speed by one level.
62 Has a $effect_chance% chance to lower the target's Attack by one level.
63 User foregoes its next turn to recharge.
64 Inflicts regular damage with no additional effect.
65 Inflicts regular damage with no additional effect.
66 User receives 1/4 the damage it inflicts in recoil.
67 Inflicts more damage to heavier targets, with a maximum of 120 power.
68 Inflicts twice the damage the user received from the last physical hit it took.
69 Inflicts damage equal to the user's level.
70 Inflicts regular damage with no additional effect.
71 Heals the user by half the damage inflicted.
72 Heals the user by half the damage inflicted.
73 Seeds the target, stealing HP from it every turn.
74 Raises the user's Attack and Special Attack by one level.
75 Has an increased chance for a critical hit. (12.5%)
76 Requires a turn to charge before attacking.
77 Poisons the target.
78 Paralyzes the target.
79 Puts the target to sleep.
80 Hits every turn for 2-3 turns, then confuses the user.
81 Lowers the target's Speed by one level.
82 Inflicts 40 points of damage.
83 Prevents the target from fleeing and inflicts damage for 2-5 turns.
84 Has a $effect_chance% chance to paralyze the target.
85 Has a $effect_chance% chance to paralyze the target.
86 Paralyzes the target.
87 Has a $effect_chance% chance to paralyze the target. This attack's power is doubled if the target is using Fly or Bounce.
88 Inflicts regular damage with no additional effect.
89 Inflicts regular damage and can hit Dig users.
90 Causes a one-hit KO.
91 User digs underground, dodging all attacks, and hits next turn.
92 Badly poisons the target, inflicting more damage every turn.
93 Has a $effect_chance% chance to confuse the target.
94 Has a $effect_chance% chance to lower the target's Special Defense by one level.
95 Puts the target to sleep.
96 Raises the user's Attack by one level.
97 Raises the user's Speed by two levels.
98 Priority level 1.
99 If the user is hit after using this move, its Attack rises by one level.
100 Immediately ends wild battles.  No effect otherwise.
101 Inflicts damage equal to the user's level.
102 Copies the target's last used move.
103 Lowers the target's Defense by two levels.
104 Raises the user's Evasion by one level.
105 Heals the user by half its max HP.
106 Raises the user's Defense by one level.
107 Raises the user's evasion.
108 Lowers the target's Accuracy by one level.
109 Confuses the target.
110 Raises the user's Defense by one level.
111 Raises user's Defense by one level.
112 Raises the user's Defense by two levels.
113 Reduces damage from special attacks by 50% for five turns..
114 Resets all Pokémon's stats, Accuracy and Evasion.
115 Reduces damage from physical attacks by half.
116 Increases the user's chance to score a critical hit. (25%)
117 User waits for 2-3 turns, then hits back for twice the damage it took.
118 Randomly selects and uses any move in the game.
119 Uses the target's last used move.
120 Inflicts double damage. User faints.
121 Inflicts regular damage with no additional effect.
122 Has a $effect_chance% chance to paralyze the target.
123 Has a $effect_chance% chance to poison the target.
124 Has a $effect_chance% chance to poison the target.
125 Has a $effect_chance% chance to make the target flinch.
126 Has a $effect_chance% chance to burn the target.
127 Has a $effect_chance% chance to make the target flinch.
128 Prevents the target from fleeing and inflicts damage for 2-5 turns.
129 Never misses.
130 Raises the user's Defense by one level.  User charges for one turn before attacking.
131 Hits 2-5 times in one turn.
132 Has a $effect_chance% chance to lower the target's Speed by one level.
133 Raises the user's Special Defense by two levels.
134 Lowers the target's Accuracy by one level.
135 Heals the user by half its max HP.
136 If the user misses, it takes half the damage it would have inflicted in recoil.
137 Paralyzes the target.
138 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
139 Poisons the target.
140 Hits 2-5 times in one turn.
141 Heals the user by half the damage inflicted.
142 Puts the target to sleep.
143 User charges for one turn before attacking.  Has a $effect_chance% chance to make the target flinch.
144 User becomes a copy of the target until it leaves battle.
145 Has a $effect_chance% chance to lower the target's Speed by one level.
146 Has a $effect_chance% chance to confuse the target.
147 Puts the target to sleep.
148 Lowers the target's Accuracy by one level.
149 Inflicts damage between 50% and 150% of the user's level.
150 Does nothing.
151 Raises the user's Defense by two levels.
152 Has an increased chance for a critical hit. (12.5%)
153 Inflicts double damage. User faints.
154 Hits 2-5 times in one turn.
155 Hits twice in one turn.
156 User sleeps for two turns, completely healing itself.
157 Has a $effect_chance% chance to make the target flinch.
158 Has a $effect_chance% chance to make the target flinch.
159 Raises the user's Attack by one level.
160 User's type changes to the type of one of its moves at random.
161 Has a $effect_chance% chance to burn, freeze, or paralyze the target.
162 Inflicts damage equal to half the target's HP.
163 Has an increased chance for a critical hit. (12.5%)
164 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
165 User takes 1/4 its max HP in recoil.
166 Permanently becomes the target's last used move.
167 Hits three times, increasing power by 100% with each successful hit.
168 Takes the target's item.
169 Prevents the target from leaving battle.
170 Ensures that the user's next move will hit the target.
171 Target loses 1/4 its max HP every turn as long as it's asleep.
172 Has a $effect_chance% chance to burn the target. Lets frozen Pokémon thaw themselves.
173 Has a $effect_chance% chance to make the target flinch.  Only works if the user is sleeping.
174 Ghosts pay half their max HP to hurt the target every turn.  Others decrease Speed but raise Attack and Defense.
175 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
176 Changes the user's type to a random type either resistant or immune to the last move used against it.
177 Has an increased chance for a critical hit. (12.5%)
178 Lowers the target's Speed by two levels.
179 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
180 Lowers the PP of the target's last used move by 4.
181 Has a $effect_chance% chance to freeze the target.
182 Prevents any moves from hitting the user this turn.
183 Priority level 1.
184 Lowers the target's Speed by two levels.
185 Never misses.
186 Confuses the target.
187 User pays half its max HP to max out its Attack.
188 Has a $effect_chance% chance to poison the target.
189 Has a $effect_chance% chance to lower the target's Accuracy by one level.
190 Has a $effect_chance% chance to lower the target's Accuracy by one level.
191 Scatters Spikes, hurting opposing Pokémon that switch in.
192 Has a $effect_chance% chance to paralyze the target.
193 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
194 If the user faints this turn, the target automatically will, too.
195 User and target both faint after three turns.
196 Has a $effect_chance% chance to lower the target's Speed by one level.
197 Prevents any moves from hitting the user this turn.
198 Hits 2-5 times in one turn.
199 Ensures that the user's next move will hit the target.
200 Hits every turn for 2-3 turns, then confuses the user.
201 Changes the weather to a sandstorm for five turns.
202 Heals the user by half the damage inflicted.
203 Prevents the user's HP from lowering below 1 this turn.
204 Lowers the target's Attack by two levels.
205 Power doubles every turn this move is used in succession after the first, resetting after five turns.
206 Cannot lower the target's HP below 1.
207 Raises the target's Attack by two levels and confuses the target.
208 Heals the user by half its max HP.
209 Has a $effect_chance% chance to paralyze the target.
210 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
211 Has a $effect_chance% chance to raise the user's Defense by one level.
212 Prevents the target from leaving battle.
213 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
214 Randomly uses one of the user's other three moves.  Only works if the user is sleeping.
215 Cures the user and the user's ally of major status effects.
216 Power increases with happiness, up to a maximum of 102.
217 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
218 Power increases as happiness decreases, up to a maximum of 102.
219 Protects the user's field from major status ailments and confusion for five turns.
220 Sets the user's and targets's HP to the average of their current HP.
221 Has a $effect_chance% chance to burn the target. Lets frozen Pokémon thaw themselves.
222 Power varies randomly from 10 to 150.
223 Has a $effect_chance% chance to confuse the target.
224 Inflicts regular damage with no additional effect.
225 Has a $effect_chance% chance to paralyze the target.
226 Allows the trainer to switch out the user and pass effects along to its replacement.
227 Forces the target to repeat its last used move every turn for 2 to 6 turns.
228 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
229 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
230 Lowers the target's Evasion by one level.
231 Has a $effect_chance% chance to lower the target's Defense by one level.
232 Has a $effect_chance% chance to raise the user's Attack by one level.
233 Never misses.
234 Heals the user by half its max HP. Affected by weather.
235 Heals the user by half its max HP. Affected by weather.
236 Heals the user by half its max HP. Affected by weather.
237 Power and type depend upon user's IVs.  Power can range from 30 to 70.
238 Has an increased chance for a critical hit. (12.5%)
239 Has a $effect_chance% chance to make the target flinch. This attack's power is doubled if the target is using Fly or Bounce.
240 Changes the weather to rain for five turns.
241 Changes the weather to sunny for five turns.
242 Has a $effect_chance% chance to lower the target's Defense by one level.
243 Inflicts twice the damage the user received from the last special hit it took.
244 Discards the user's stat changes and copies the target's.
245 Priority level 1.
246 Has a $effect_chance% chance to raise all of the user's stats by one level.
247 Has a $effect_chance% chance to lower the target's Special Defense by one level.
248 Hits the target two turns later.
249 Has a $effect_chance% chance to lower the target's Defense by one level.
250 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
251 Hits once for every conscious Pokémon the trainer has.
252 Can only be used as the first move after the user enters battle.  Causes the target to flinch.
253 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
254 Stores energy up to three times for use with Spit Up and Swallow.
255 Power is 100 times the amount of energy Stockpiled.
256 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
257 Has a $effect_chance% chance to burn the target.
258 Changes the weather to a hailstorm for five turns.
259 Prevents the target from using the same move twice in a row.
260 Raises the target's Special Attack by one level and confuses the target.
261 Burns the target.
262 Lowers the target's Attack and Special Attack by two levels. User faints.
263 Power doubles if user is burned, paralyzed, or poisoned.
264 If the user takes damage before attacking, the attack is canceled.
265 If the target is paralyzed, inflicts double damage and cures the paralysis.
266 Redirects the target's single-target effects to the user for this turn.
267 Uses a move which depends upon the terrain.
268 Raises the user's Special Defense by one level.  User's Electric moves have doubled power next turn.
269 For the next few turns, the target can only use damaging moves.
270 Ally's next move inflicts half more damage.
271 User and target swap items.
272 Copies the target's ability.
273 User will recover half its max HP at the end of the next turn.
274 Randomly selects and uses one of the trainer's other Pokémon's moves.
275 Prevents the user from leaving battle.  User regains 1/16 of its max HP every turn.
276 Lowers the user's Attack and Defense by one level after inflicting damage.
277 Reflects back the first effect move used on the user this turn.
278 User recovers the item it last used up.
279 Inflicts double damage if the user takes damage before attacking this turn.
280 Destroys Reflect and Light Screen.
281 Target sleeps at the end of the next turn.
282 Target drops its held item.
283 Lowers the target's HP to equal the user's.
284 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
285 User and target swap abilities.
286 Prevents the target from using any moves that the user also knows.
287 Cleanses the user of a burn, paralysis, or poison.
288 When the user faints, the PP of the move that fainted it will be reduced to 0.
289 Steals the target's move, if it's self-targeted.
290 Has a $effect_chance% chance to inflict a status effect which depends upon the terrain.
291 User dives underwater, dodging all attacks, and hits next turn.
292 Hits 2-5 times in one turn.
293 User's type changes to match the terrain.
294 Raises the user's Special Attack by two levels.
295 Has a $effect_chance% chance to lower the target's Special Defense by one level.
296 Has a $effect_chance% chance to lower the target's Special Attack by one level.
297 Lowers the target's Attack by two levels.
298 Confuses the target.
299 Has an increased chance for a critical hit (12.5%) and a $effect_chance% chance to burn the target.
300 All damage from Electric moves is halved until the end of the battle.
301 Power doubles every turn this move is used in succession after the first, resetting after five turns.
302 Has a $effect_chance% chance to make the target flinch.
303 Heals the user by half its max HP.
304 Inflicts regular damage with no additional effect.
305 Has a $effect_chance% chance to badly poison the target.
306 Has a $effect_chance% chance to lower the target's Defense by one level.
307 User foregoes its next turn to recharge.
308 User foregoes its next turn to recharge.
309 Has a $effect_chance% chance to raise the user's Attack by one level.
310 Has a $effect_chance% chance to make the target flinch.
311 If there be weather, this move has doubled power and the weather's type.
312 Cures the user and the user's ally of major status effects.
313 Lowers the target's Special Defense by two levels.
314 Has an increased chance for a critical hit. (12.5%)
315 Lowers the user's Special Attack by two levels after inflicting damage.
316 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
317 Has a $effect_chance% chance to lower the target's Speed by one level.
318 Has a $effect_chance% chance to raise all of the user's stats by one level.
319 Lowers the target's Special Defense by two levels.
320 Puts the target to sleep.
321 Lowers the target's Attack and Defense by one level.
322 Raises the user's Defense and Special Defense by one level.
323 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
324 Has a $effect_chance% chance to confuse the target.
325 Never misses.
326 Has a $effect_chance% chance to make the target flinch.
327 Inflicts regular damage and can hit Bounce and Fly users.
328 Prevents the target from fleeing and inflicts damage for 2-5 turns.
329 Causes a one-hit KO.
330 Has a $effect_chance% chance to lower the target's Accuracy by one level.
331 Hits 2-5 times in one turn.
332 Never misses.
333 Hits 2-5 times in one turn.
334 Raises the user's Defense by two levels.
335 Prevents the target from leaving battle.
336 Raises the user's Attack by one level.
337 Inflicts regular damage with no additional effect.
338 User foregoes its next turn to recharge.
339 Raises the user's Attack and Defense by one level.
340 User bounces high into the air, dodging all attacks, and hits next turn.
341 Has a $effect_chance% chance to lower the target's Speed by one level.
342 Has an increased chance for a critical hit (12.5%) and a $effect_chance% chance to poison the target.
343 Takes the target's item.
344 User takes 1/3 the damage inflicted in recoil.  Has a $effect_chance% chance to paralyze the target.
345 Never misses.
346 All damage from Fire moves is halved until the end of the battle.
347 Raises the user's Special Attack and Special Defense by one level.
348 Has an increased chance for a critical hit. (12.5%)
349 Raises the user's Attack and Speed by one level.
350 Hits 2-5 times in one turn.
351 Never misses.
352 Has a $effect_chance% chance to confuse the target.
353 Hits the target two turns later.
354 Lowers the user's Special Attack by two levels after inflicting damage.
355 Heals the user by half its max HP.
356 Disables moves and immunities that involve flying or levitating for five turns.
357 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
358 If the target is asleep, has double power and wakes it up.
359 Lowers user's Speed by one level.
360 Power raises when the user has lower Speed, up to a maximum of 150.
361 User faints. Its replacement has its HP fully restored and any major status effect removed.
362 Has double power against Pokémon that have less than half their max HP remaining.
363 Power and type depend on the held berry.
364 Only works if the target uses Protect or Detect on this turn.
365 If target has a berry, inflicts double damage and uses the berry.
366 For three turns, friendly Pokémon have doubled Speed.
367 Raises one of a friendly Pokémon's stats at random by two levels.
368 Strikes back at the last Pokémon to hit the user this turn with double the damage.
369 User must switch out after attacking.
370 Lowers the user's Defense and Special Defense by one level after inflicting damage.
371 Power is doubled if the target has already moved this turn.
372 Power is doubled if the target has already received damage this turn.
373 Target cannot use held items.
374 Throws held item at the target; power depends on the item.
375 Transfers the user's major status effect to the target.
376 Power increases when this move has less PP, up to a maximum of 200.
377 Prevents target from restoring its HP for five turns.
378 Power increases against targets with more HP remaining, up to a maximum of 110 power.
379 User swaps Attack and Defense.
380 Nullifies target's ability until it leaves battle.
381 Prevents the target from scoring critical hits for five turns.
382 Uses the target's move against it before it attacks, with power increased by half.
383 Uses the target's last used move.
384 User swaps Attack and Special Attack changes with the target.
385 User swaps Defense and Special Defense changes with the target.
386 Power increases against targets with more raised stats, up to a maximum of 200.
387 Can only be used after all of the user's other moves have been used.
388 Changes the target's ability to Insomnia.
389 Only works if the target is about to use a damaging move. Priority level 1.
390 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
391 User and target swap stat changes.
392 Restores 1/16 of the user's max HP each turn.
393 User is immune to Ground moves and effects for five turns.
394 User takes 1/3 the damage inflicted in recoil.  Has a $effect_chance% chance to burn the target.
395 Has a $effect_chance% chance to paralyze the target.
396 Never misses.
397 Raises the user's Speed by two levels.
398 Has a $effect_chance% chance to poison the target.
399 Has a $effect_chance% chance to make the target flinch.
400 Has an increased chance for a critical hit. (12.5%)
401 Inflicts regular damage with no additional effect.
402 Inflicts regular damage with no additional effect.
403 Has a $effect_chance% chance to make the target flinch.
404 Inflicts regular damage with no additional effect.
405 Has a $effect_chance% chance to lower the target's Special Defense by one level.
406 Inflicts regular damage with no additional effect.
407 Has a $effect_chance% chance to make the target flinch.
408 Inflicts regular damage with no additional effect.
409 Heals the user by half the damage inflicted.
410 Priority level 1.
411 Has a $effect_chance% chance to lower the target's Special Defense by one level.
412 Has a $effect_chance% chance to lower the target's Special Defense by one level.
413 User receives 1/3 the damage inflicted in recoil.
414 Has a $effect_chance% chance to lower the target's Special Defense by one level.
415 User and target swap items.
416 User foregoes its next turn to recharge.
417 Raises the user's Special Attack by two levels.
418 Priority level 1.
419 Inflicts double damage if the user takes damage before attacking this turn.
420 Inflicts regular damage with no additional effect.
421 Has an increased chance for a critical hit. (12.5%)
422 Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch.
423 Has a $effect_chance% chance to freeze the target and a $effect_chance% chance to make the target flinch.
424 Has a $effect_chance% chance to burn the target and a $effect_chance% chance to make the target flinch.
425 Priority level 1.
426 Has a $effect_chance% chance to lower the target's Accuracy by one level.
427 Has an increased chance for a critical hit. (12.5%)
428 Has a $effect_chance% chance to make the target flinch.
429 Has a $effect_chance% chance to lower the target's Accuracy by one level.
430 Has a $effect_chance% chance to lower the target's Special Defense by one level.
431 Has a $effect_chance% chance to confuse the target.
432 Lowers the target's evasion by one level.  Removes field effects from the enemy field.
433 For five turns, slower Pokémon will act before faster Pokémon.
434 Lowers the user's Special Attack by two levels after inflicting damage.
435 Has a $effect_chance% chance to paralyze the target.
436 Has a $effect_chance% chance to burn the target.
437 Lowers the user's Special Attack by two levels after inflicting damage.
438 Inflicts regular damage with no additional effect.
439 User foregoes its next turn to recharge.
440 Has an increased chance for a critical hit (12.5%) and a $effect_chance% chance to poison the target.
441 Has a $effect_chance% chance to poison the target.
442 Has a $effect_chance% chance to make the target flinch.
443 Never misses.
444 Has an increased chance for a critical hit. (12.5%)
445 Lowers the target's Special Attack by two levels if it's the opposite gender.
446 Causes damage when opposing Pokémon switch in.
447 Inflicts more damage to heavier targets, with a maximum of 120 power.
448 Has a higher chance to confuse the target when the recorded sound is louder.
449 If the user is holding a plate, the damage inflicted will match it.
450 If target has a berry, inflicts double damage and uses the berry.
451 Has a $effect_chance% chance to raise the user's Special Attack by one level.
452 User receives 1/3 the damage inflicted in recoil.
453 Priority level 1.
454 Has an increased chance for a critical hit. (12.5%)
455 Raises the user's Defense and Special Defense by one level.
456 Heals the user by half its max HP.
457 User receives 1/2 the damage inflicted in recoil.
458 Hits twice in one turn.
459 User foregoes its next turn to recharge.
460 Has an increased chance for a critical hit. (12.5%)
461 User faints, and its replacement is fully healed.
462 Power increases against targets with more HP remaining, up to a maximum of 110 power.
463 Prevents the target from fleeing and inflicts damage for 2-5 turns.
464 Puts the target to sleep.
465 Has a $effect_chance% chance to lower the target's Special Defense by two levels.
466 Has a $effect_chance% chance to raise all of the user's stats by one level.
467 User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.
