Touhou Community Jargon

This list contains explanations for terms and acronyms used in the community of Touhou players. It also contains general gaming and shoot 'em up terms that are relevant to Touhou.

Contents

Spell Card / Pattern Acronyms
Bullet Type Names

Gameplay Related Terms

Jargon
Meaning
0/0 0 extra lives and 0 bombs, the point at which the player has no resources left and is thus forced to survive all of the upcoming patterns to still clear. The 'x/y' notation is often used to denote the number of spare lives and bombs a player has at a given point in time in a run.
10D If you use this, please switch to using 'TD' for that game now.
1cc 1 credit clear; a clear without using continues, which is equivalent to only using one coin if playing on an arcade machine, the origin of the term. This is the primary goal that people will have in a game when starting to play it.
Bottomhugging Being at the bottom of the screen all the time while playing, a tendency that newer players often have, due to being afraid of the bullets and wanting to be as far away from them as possible. While sometimes useful, this is not always the best general strategy.
Cancel Bullets being converted into items, effectively wiping them from the screen, which is often important for score. This occurs when the player ends a boss pattern by shooting the boss, but can have several other causes too, such as enemies that cancel their bullets when killed, or bombing.
Cap Abbreviation of 'capture'; a Spell Card being dodged without dying or bombing, which awards a Spell Card Bonus.
Clipdeath Dying because of wrongly estimating bullet hitbox size(s).
Counterstop The point at which the score counter stops increasing; the score limit of a game. Sometimes this is reachable, but most of the time it is not. Not to be confused with overflow or underflow.
DB Deathbomb; a bomb within a few frames after getting hit, which saves you from dying.
ExNN Extra No Miss No Bomb; a 1cc of some Extra Stage without dying or using bombs. A third 'N' is appended if there is a game-specific third restriction.
FS Full Spell; a run that captures all Spell Cards.
GO Game over. Not to be confused with "Good Omen", a Spell Card.
Graze Having a bullet come very close to your hitbox, which means it touches your 'grazebox', a hitbox larger than your main hitbox that is used to detect grazing.
Hitbox The part of a sprite that is used for collision detection; that is, the part of the player character or an enemy that can get hit, and the part of a bullet that kills you when touched. In Touhou, hitboxes of a sprite are smaller than the full size of the sprite.
I-frames Invincibility frames; frames during which something does not take any hits. Your player character has a number of I-frames after a death, as well as during a bomb. Under certain circumstances, some enemy characters can also have I-frames.
LNB Lunatic No Bomb; a 1cc of some game on Lunatic difficulty without using bombs.
LNN Lunatic No Miss No Bomb; a 1cc of some game on Lunatic difficulty without dying or using bombs. A third 'N' is appended if there is a game-specific third restriction.
LS Last Spell; a spell used at the end of an IN boss fight when the time requirement is met. It does not cost a life to die to it.
LW Last Word; a special spell (and the difficulty of such a spell) used by an IN boss, which is only available in Spell Practice mode.
Macrododging Dodging waves of bullets by going around them rather than through them, which may or may not be to avoid having to micrododge. Often abbreviated to 'macro'.
Maingames Disputed. Generally means integer games, but the status of PC-98 games and PoFV as maingames is not agreed upon. The integer games from EoSD to HSiFS, excluding PoFV, are always included.
Memo Memorisation; remembering a specific route for a pattern in order to dodge it.
Micrododging Dodging dense waves of bullets by navigating through them, usually using small taps to get safely through. Often abbreviated to 'micro'.
Milking Stalling a pattern for as long as possible to maximise the value of something, which is mostly graze. In GFW, players milk freezes instead.
Misdirection Making aimed bullets go into a direction away from you, to make sure you are safe.
Miss Losing a life. This term came from the Japanese transliteration of "mistake", ミステイク misuteiku, which has as abbreviation ミス misu, i.e. "miss".
Non Nonspell; a boss attack that is not a Spell Card.
NB No Bomb; a clear without bombing.
NBB No Border Breaks; used in PCB to mean a clear without breaking Supernatural Borders, whether it be by getting hit during one or by pressing the X key.
NF No Focus; a clear without using focus mode, that is, without pressing Shift.
NM No Miss; a clear without dying. Also known as '1 life clear'.
NMNB No Miss No Bomb; a clear without dying or bombing. Also known as Perfect or the even shorter acronym NN.
NN See NMNB.
NNN NMNB, plus a game-specific third restriction, which is NBB for PCB, NV for UFO, NT for TD and NR for HSiFS. Also known as Perfect or a more comprehensive version of the acronym, such as 'NMNBNT' for TD.
NR No Release; used in HSiFS to mean a clear without using releases; that is, without pressing the C key. In Japan, this is also used in PCB, to mean NBB.
NT No Trance; used in TD to mean a clear without using manual trances; that is, without pressing the C key.
NUFO No UFO summons; used in UFO to mean a clear without summoning UFOs. Because of the length of the acronym, NV is often used instead.
NV No Ventora (Japanese for UFO summons); used in UFO to mean a clear without summoning UFOs.
Opener The first nonspell of a boss, which is the first attack that they use, unless there are only Spell Cards.
Overflow When a number becomes higher than its maximum value, causing strange behaviour. Notoriously occurs in UFO, in which the score will be displayed wrongly once it reaches higher than 2,147,483,647. It loops back to 0 again once it reaches 4,294,967,295. Not to be confused with counterstop or underflow.
OD Overdrive; the difficulty above Lunatic that is used for a select few unlockable Spell Cards in TD.
Perfect See NMNB or NNN.
Pause buffering Repeatedly pausing the game in order to make reading and dodging a pattern easier. Doing this during a run is commonly considered cheating.
Pointblanking See shotgunning.
PoC Point of Collection; this is the area at the top of the screen that, when entered, makes your character automatically collect all items on screen. In TD, this does not work on spirits.
PB Personal Best; someone's highest score or best survival in a specific category.
PIV Point Item Value; the number of points awarded for collecting a point item (blue item). The higher up on the screen you are, the higher the value is, with the maximum value at the POC. Most games have a system that allows the player to increase this value in some way.
Resources Extra lives and bombs, the tools given to you to survive through a game with. Making good use of them is known as 'resource management'. Resources are often denoted with the 'x/y' notation, for example 0/0 for when the player has no extra lives and bombs left.
Restreaming Changing your streaming direction, usually by making a quick, unfocused movement to misdirect the bullets and then streaming into the other direction. Also known as 'cutback'.
RNG Random Number Generator; used to refer to random bullet patterns, which, because of their randomness, do not have a route.
Route A specific path used to navigate through one or more bullet patterns. The routing approach is used on both static patterns and patterns aimed at you.
s1 Stage 1; similarly, 's2' means Stage 2, 's3' means Stage 3, etc.
Shmup Abbreviation of shoot 'em up, which is the genre of games that bullet hell is part of. STG has the same meaning.
Shotgunning Being right under the boss to deal as much damage as possible. Also known as pointblanking.
Speedkill Shooting down an enemy or ending a boss pattern as fast as possible.
Static A bullet pattern that is always the exact same, and thus can be routed.
Streaming Tapping into a certain direction to dodge aimed bullets, making them move behind you in a stream-like fashion. This can be done either horizontally or vertically. If a player comes close to either edge of the screen while doing this, they will want to restream the pattern.
Suicide bullets Extra bullets fired by an enemy when it dies, usually aimed at the player. On Hard or Lunatic difficulty in GFW, all enemies fire these.
Survival spell A Spell Card during which the boss is invincible, forcing the player to survive until the time is up, which is referred to as a timeout. Because of this, such a spell is also known as a 'timeout spell'.
SCB Spell Card Bonus; the score awarded from capturing a Spell Card.
STG Shooting Game; an acronym used to refer to shoot 'em up games, just as shmup does. Used primarily by Japanese players.
Timeout Surviving a pattern until the time is up. Survival spells, Spell Cards that force this on the player, are also called timeout spells.
Token Refers to either a small UFO or a beast in WBaWC, both of which float around the screen.
TAS Tool-Assisted Speedrun; used to refer not to speedruns, but to runs that used cheats, such as slowing down the game, using savestates and pause buffering, which is often done to see what is theoretically possible in a game.
TO See timeout.
Underflow When a negative number is converted to a format that does not have negative numbers, causing a very high positive number. Notoriously occurs in DDC and ISC, in which the Spell Card Bonus can be made negative, which, if the score becomes negative when the bonus is added, increases the score to 9,999,999,990, a counterstop. Not to be confused with overflow.
Wall A cluster of bullets with no space that a hitbox can pass through in between them, although it can also refer to a cluster of bullets that looks like that.

Spell Card / Pattern Acronyms

These acronyms for particularly infamous patterns usually refer to the Lunatic difficulty version of the abbreviated Spell Card or pattern.

Acronym
Spell Card / Pattern
AoJ "Aura of Justice", Shou's second spell in UFO.
Books The section of EoSD Stage 4 where books spawn in random locations and shoot series of green bullets.
BoLaD "Border of Life and Death", Yukari's semifinal Spell Card in PCB.
BoWaP "Border of Wave and Particle", Satori's final Spell Card if you use ReimuA in SA.
BCB "Hidden Breezy Cherry Blossom", Okina's final Spell Card if you use the Spring season in HSiFS. Also known as 'HBCB'.
BD "Buddhist Diamond", Kaguya's second Spell Card in IN.
BDB "Brilliant Dragon Bullet", Kaguya's first Spell Card in IN.
BLS "Blue Lady Show", Raiko's survival Spell Card in DDC.
Cats Walk "Vengeful Cat Spirit's Erratic Step", Rin's midboss Spell Card in SA Stage 5. This is the name on Easy and Normal only, but it's used for Lunatic regardless.
CC "Complete Clarification", Shou's final Spell Card in UFO.
CFW "Hidden Crazy Fall Wind", Okina's final Spell Card if you use the Autumn season in HSiFS. Also known as 'HCFW'.
DBDB "Double Black Death Butterfly", Satori's first ReimuA-specific Spell Card in SA.
DR "Devil's Recitation", Byakuren's fourth Spell Card in UFO.
EW "Hidden Extreme Winter", Okina's final Spell Card if you use the Winter season in HSiFS. Also known as 'HEW'.
FIN "Flying Insect's Nest", Satori's second ReimuA-specific Spell Card in SA.
Ghost Wheels "The Needles of Yore and the Vengeful Spirits in Pain", Rin's third Spell Card in SA. Also known as 'needles' or just 'wheels'.
GC "Geometric Creature", Keiki's penultimate Spell Card in WBaWC.
GO "Good Omen", Byakuren's first Spell Card in UFO. Not to be confused with game over.
GT "Greatest Treasure", Nazrin's midboss Spell Card in UFO Stage 5.
HGS "Hell God Sword", Youmu's first Spell Card in PCB.
HJ "Hourai Jewel", Kaguya's final Spell Card that is not a Last Spell in IN.
HMD "Honest Man's Death", Mokou's fifth Spell Card in IN.
ID "Idola Diabolus", Keiki's final Spell Card in WBaWC.
IS "Imperishable Shooting", Mokou's final Spell Card in IN.
KD "Killing Doll", Sakuya's final Spell Card in EoSD.
KKS "King Kraken Strike", Ichirin's first Spell Card in UFO.
LFS "Legendary Flying Saucer", Byakuren's final Spell Card in UFO.
MDSW "Modern Divine Spirit World", Junko's third Spell Card in LoLK.
NDS "Newborn Divine Spirit", Miko's final Spell Card in TD.
Peta "Peta Flare", Utsuho's second Spell Card in SA.
PDH "Pristine Danmaku Hell", Junko's final Spell Card in LoLK.
PSI "Hidden Perfect Summer Ice", Okina's final Spell Card if you use the Summer season in HSiFS. Also known as 'HPSI'.
PWG "Peerless Wind God", Aya's survival Spell Card in MoF.
QED QED "Ripples of 495 Years", Flandre's final Spell Card in EoSD.
Rings Mokou's final non in IN. Also commonly called 'Rings of Death'.
RB "Resurrection Butterfly", Yuyuko's final Spell Card in PCB.
RTG "Radiant Treasure Gun", Shou's first Spell Card in UFO.
RW "Rising World", Kaguya's final Last Spell in IN.
SFN "Saigyouji Flawless Nirvana", Yuyuko's Last Word in IN.
SG "Scarlet Gensokyo", Remilia's final Spell Card in EoSD. Also commonly called 'Gensokyo'.
SM "Scarlet Meister", Remilia's semifinal Spell Card in EoSD. Also commonly called 'Meister'.
Subsun "Subterranean Sun", Utsuho's final Spell Card in SA.
UNR "Uncontainable Nuclear Reaction", Utsuho's first Spell Card in SA.
VI "Vampire Illusion", Remilia's third Spell Card in EoSD.
VoWG "Virtue of Wind God", Kanako's final Spell Card in MoF. Occasionally it will be called 'DVoWG' (D for Divine), because of the older English translation patch.
YDL "Young Demon Lord", Remilia's first Spell Card in EoSD.
YGB "You Grow Bigger!", Shinmyoumaru's survival Spell Card in DDC.

Bullet Type Names

Name
Bullet
Amulet Amulet
Arrow Arrow
Arrowhead Arrowhead
Bacteria, dark rice Bacteria
Ball Ball
Ball (outlined) Ball (outlined)
Bubble Bubble
Bullet Bullet
Butterfly Butterfly
Coin Coin
Fireball Fireball
Fireball (glowy) Fireball (glowy)
Heart Heart
Jellybean Jellybean
Knife Knife
Kunai Kunai
Mentos Mentos
Note Note
Orb Orb
Pellet Pellet
Popcorn Popcorn
Raindrop, droplet Raindrop
Rest Rest
Rice Rice
Rose Rose
Shard, icicle Shard
Star (big) Star (big)
Star (small) Star (small)

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