Touhou World Cup
Touhou World Cup (TWC) is an annual international Touhou shooting game competition, first held in 2020, organised by the Chinese gameplay community. This time around, in 2021, it is organised by the Western gameplay community.
Three teams, a Western community team, a Chinese team, and a Japanese team, duke it out on Lunatic and Extra mode, playing on live streams and playing both high score and survival.
See below for official communication channels, live streams with commentary, the schedule, and the rules the players play by.
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For every match, each team can earn points. Ranking is based on whoever has the most points:
- 1st place - 2 pts
- 2nd place - 1 pt
- 3rd place - 0 pts
In 2-team matches, the first place gets 2 points, and 2nd place gets 1 point.
If multiple players have the exact same amount of ISCORE, their points will be split equally. This also means that, if multiple players have the highest ISCORE, the match ends in a tie.
At the end of the World Cup, the teams will be ranked based on has the most points.
The points are based on the ISCORE calculator (see the "About ISCORE" link in the top right after changing to English via the language icon, fourth from the right).
Score matches are calculated based on the ISCORE formula. Survival matches (except for GFW) are calculated as follows:
(ISCORE No Miss No Bomb Score)*0.5^(deaths)
In survival runs, bombs are counted as 2 deaths.
ISCORE is a scoring metric that compensates for the differences in performance between shot types and categories. The formulas used can be found in the ISCORE rubric with the calculator linked above.
A border break is considered a death in survival runs.
Getting hit during a Last Spell is not considered a death in survival runs. However, ISCORE gives a higher base value in this game to runs that capture all spells (which includes unlocking and capturing every Last Spell) AND do not die/bomb (NN + Full-SC).
Summoning a UFO is considered a death in survival runs. However, collecting tokens does not affect the score in survival runs.
The survival formula for this game is (gold medals*1.5)-(deaths).
A manual trance is considered 2 deaths in survival runs. ISCORE gives a higher base value in this game to runs that capture all spells AND does not die/bomb (NN + Full-SC).
All runs in both survival/score have to be done in Legacy Mode.
Releasing your season gauge is considered 2 deaths in survival runs.
Channeling a berserk roar (3 or more of the same animal tokens during roar mode) is considered 2 deaths in survival runs. Breaking your roar (bombing or touching a bullet during roar mode) is considered a death in survival runs.
Use of Third Party Software & Material
Vsync patch is allowed. Practice patches (such as thprac) are allowed, but all practice cheats have to be disabled for the runs.
Visual patches (e.g. hitbox patch) are prohibited. Translation patches are allowed but discouraged. Audio patches/background music is allowed but no copyrighted material.
- Runs only count from the moment the timer has started.
- Players can start as many runs as they want during the match. When the timer has finished on stream, no new runs can be started anymore.
- A clear is always better than a gameover, no matter the score difference.
- The players have to stream their gameplay. Just stream game footage: no overlay that shapes/crops the stream.
- Streamers are allowed to have elements (images, input displays, cameras, etc.) on top of their game. However, the gameplay window, as well as all information on the player's HUD, has to be visible at all times.
- Finished runs need their replays saved.
- Please hide the story ending when your run finishes.